The hardware and software capabilities of smartphones are rapidly increasing with each new generation of devices. It is easily imaginable that in the near future, smartphones might have as much compute capability as full-fledged laptops have today. We have also seen the emergence of multiple sensors integrated on a smartphone- technology such as GPS, video capture, image capture, and motion detection- and it’s not hard to believe that there will be many more in store for the future. At the heart of these trends is communication. The increasing complexity of smartphones allows unique and compelling ways to share information with others. This opens up a world of possibilities for ways in which smartphones can add immense value to our lives. The task at hand is to explore these possibilities and show what can be done with technology at the next level.

Project Recommendations

1. Consider ideas that encourage new product designs

In addition to considering new communication usage patterns we are interested in accommodating different cultures and places, who have large aesthetic differences.

2. Consider people in different economic and geographic situations

It is important to design not just for yourself, or how you remember your self. You need to try and put yourself in some other person’s shoes. People are surprisingly different. People own and use different devices for different reasons at different times. In other words we expect that your project will survive and resonate with ‘real’ people, whom you should have met and listened to.

3. Adaptive design

Design prototype concepts that can suit a range of ages and abilities, as well as for use alone or in groups as well in different types of locations. Consider various ways to personalize and customize the “smart devices” to create truly individual experiences.

4. Scenarios

Project teams should be able to describe a scenario using real people, and to have tried out different prototypes on different users several times. `A walk through scenario or video shows well how a prototype does something new and is compelling, and also helps make new ideas clearer. Meeting and interviewing people is important and will help the design teams shape their prototypes with real user feedback.

5. User Evaluations

This is implied from #4 above. It is essential to perform objective observation explicitly. By including real users in the design process, the prototypes will be more effectively iterated, incorporating their open feedback. It is best to start involving users very early in concept development and evolve gradually to ask for more precise feedback when the prototype becomes more ‘finished’. User involvement can never be started too early in the design cycle.


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